Guardragon Andrake
WIND 4

Guardragon Andrake

  • Archetype:
  • Guardragon

  • ATK:
  • 2000

  • DEF:
  • 600

  • View:
  • 3716




Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 58
Deck 51

Guardragon Andrake — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 57.8 · Deck: 51.4 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Boss/End-board

Why it scores here

Guardragon Andrake converts a Special Summon into one of two effects: a repeatable destroy on one opposing monster when it is Special Summoned from the GY or from banishment, and a doubled ATK/DEF body (4000/1200) when it is Special Summoned from the hand or Deck. Its ATK and the ATK doubling are not what earns points; the score comes from the destroy effect being recursive and unconditional, offset by the fact that it cannot be Normal Summoned or Set and needs a Special Summon enabler. The attached evidence has only 3 decks and no combo, guide, or usage data, so access, combo conversion and resource claims are text-based inference and the band is wide.

Axis scores

Axis Score Evidence
Accessibility 45 Cannot be Normal Summoned or Set, so it needs a Special Summon route in each deck; three decks run it across World Legacy, Guardragon and Hieratics, but no combo starter or searched data shows how it is reached (inferred from text plus deck data, medium confidence).
Combo & Conversion 50 Text gives one destroy and one ATK doubling per Special Summon; with no combo examples there is no measured board conversion, so the score stays near the middle (inferred from text).
Resource Economy 50 The GY/banish destroy lets it trade for an opposing monster and then come back for a later use, a repeatable 1-for-1 rather than card advantage (inferred from text).
Effect & Interaction 70 Unconditional destroy of one opposing monster on each Special Summon from the GY or banishment, once per turn per effect, is a solid removal reach (verified from card text).
Material Utility 40 Level 4 WIND Dragon body that can serve as material, but the decks show no material-route evidence and the score is held down by its Special Summon-only restriction (inferred from text and deck data).
Resilience & Flexibility 50 Recursion from GY or banishment gives repeated use across turns, but there is no protection against a negate or a removal before its effect resolves (inferred from text).
Deck-Building Efficiency 45 Cannot be Normal Summoned, so it needs a Special Summon enabler in every deck, which costs slots and makes it less than free to run; the three observed decks show 1 to 3 copies (observed from deck data).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Boss/End-board. Intrinsic ≈ 57.8, Deck ≈ 51.4, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unconditional destroy of one opposing monster on each Special Summon from the GY or from banishment.
  • Repeatable removal: returns to the GY or banished zone and can be Special Summoned again.
  • Doubled ATK/DEF body when Special Summoned from the hand or Deck, lasting until the end of the next turn.
  • Three distinct archetype homes (World Legacy, Guardragon, Hieratics) show it fits more than one deck.

Weaknesses

  • Cannot be Normal Summoned or Set, so it depends on a Special Summon route.
  • Each of its two effects is once per turn, which caps how often it removes.
  • Its ATK doubling is temporary and does not carry past the next turn.
  • No combo, guide, or usage data in the evidence, so conversion claims rest on text alone.

Counters / choke points

  • Negating or stopping the Special Summon removes both effects, since neither activates without it (inferred from text).
  • Responding to the destroy effect before it resolves; the evidence has no data on which interaction is most common.

Best use

Removal body that can be recycled from the GY or banishment, with ATK doubling as a bonus when Special Summoned from hand or Deck. Decks: Guardragon, World Legacy, Hieratics.

Evidence & gaps

  • Verified: Cannot be Normal Summoned or Set; must be Special Summoned by a card effect (card text).; On Special Summon from hand or Deck: may double original ATK/DEF until the end of the next turn (card text).; On Special Summon from GY, or when banished and Special Summoned: may destroy 1 opponent monster (card text).; Each effect can be used once per turn (card text).; Appears in 3 of the attached decks, across 3 archetypes (deck data).
  • Observed: Copies per deck average 1.67 with a max of 3 (deck data).; Most frequently co-listed partners are Red-Eyes Darkness Metal Dragon, World Legacy Guardragon Mardark and Guardragon Garmides, each in 2 of 3 decks (deck data).
  • Inferred: Removal is the primary role because the GY/banish destroy is the reliable repeatable effect, and the ATK doubling is secondary (text reading).; Its reach is Special Summon-dependent, which is what holds accessibility and deckbuilding below the mid-range (text reading).
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion % is not available no banlist token; assumed 3 copies (unlimited) no Special Summon enabler list supplied, so accessibility is not measured











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